This off season, Green Bay Packers head coach Mike McCarthy mentioned two philosophical adjustments he would like to see his offense implement this year: 1) run a faster up-tempo game plan with 75 plays per game, and 2) have three-down players on the field to limit the number of substitutions, which will speed up the game tempo.
These are pretty lofty goals, but the Packers do have the offensive personnel to execute it, particularly because their top three running backs (Eddie Lacy, James Starks, and DuJuan Harris) are three-down backs. The biggest question mark will be if their starting tight end is up to the task of multiple formations and assignments.
In order to execute those two offensive objectives, it’s more than just snapping the ball with plenty of time left on the play clock; it’s an elaborate implementation of situation football.
As my standard disclaimer, I’ve never seen McCarthy’s playbook and none of us will know how he will go about carrying out these plans until the week one opening game against the Seattle Seahawks. But, I will speculate about some things I expect us to see while the Packers are in their up-tempo game.
When to Go Up-Tempo
The offense should only go up-tempo when the score is close or they are behind. If they are sitting on a large lead, it makes sense to slow down the plays to bleed the clock. But, there’s also down and distance rules, as well as clock management strategies, that should be considered.
- 1st and 2nd downs at almost any distance to gain are acceptable for up-tempo and no huddle.
- 3rd down and 7 yards or less are also acceptable for up-tempo and no huddle. Longer 3rd downs often necessitate a huddle to ensure the best play call and allow the offense to slow down and gain composure. That is, unless, the offense is in a two-minute drill.
- Re-huddle after clock stoppages (penalties, out of bounds, incomplete passes, change of possession, instant replay review, etc).
Three-Down 11 Personnel